During this time, I actually worked with a friend of mine, Dan Clements, who helped me write the story and music. I began working on One Night Stand at the beginning of March for Nanoreno game jam. When did you first start working on the game? Was it difficult working on it by yourself? Development tends to take a while, even if it’s a team working on a title. One Night Stand is the first project you’ve released as a solo developer. The colour scheme also helps compliment this and adds to the real human emotion found in the game. Luckily, this simple, blurry style worked perfectly for the setting of a hazy, hungover morning after. It was tricky to colour these animations in the time frame and meant I’d have to create something less detailed. I practiced the rotoscoping technique at University, where I got my degree in animation, so I wanted to finally put my skills to use and rotoscope for a game. Thanks! I’d recently played Hotel Dusk and was super inspired by the rotoscope animations in that. What made you decide to go that route instead of a more animated look? The game features Rotoscape Animations and a Hand Drawn art style. Since it was rushed out in 3 and a half weeks, I was already aware of most of its faults, so I continued to develop what I thought best for the game. I didn’t really receive any feedback during greenlight, just various comments from players about the game jam version. For my first Steam submission, this was a dream come true, and the people who played the game jam version on itch.io loved it so much they supported me fully. However, people were excited for the game and it got greenlit in just 8 days. You send your game, something that you’ve spent so much time, energy, heart and soul on, to potentially get torn apart. Steam Greenlight was not a pleasant experience for me. What kind of reaction did the game get, and how helpful was the feedback you got? One Night Stand went through Steam Greenlight not too long ago. I sat down with Blundell/Kinmoku in order to talk about the game. On October 20th, the full version of One Night Stand was released exclusively on itch.io. One Night Stand was greenlit on Steam Greenlight in just eight days and has received over 18,000,000 views from Let’s Plays including videos from PewDiePie, Markiplier, jacksepticeye and many other prominent YouTubers. All of the acting for the main character’s rotoscoped animations was filmed and acted by Kinmoku herself! Since launch, the original version of One Night Stand has been one of the top games on itch.io. The original version of One Night Stand was developed in just 24 days and released in March 2016 for the NaNoRenO game jam. One Night Stand is Lucy Blundell/Kinmoku’s first ever released game.
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